Skip to main content

Coffee Talk Trailer - Become a barista of a fantastic world

Cooking Mama: Cookstar Trailer - Nintendo Switch If you have always wanted a game mixing DND, cooking mother and a visual novel, well you have a very specific inclination, but no shame. A game is in class just for you. Coffee Talk is a game that involves listening to peoples problems and help them by serving a hot drink with the ingredients you have. It is a game that tries to describe our lives as humanly as possible while having a distribution that is not only humans. All this is presented in the Coffee Talk trailer, published a few days ago.

Coffee Talk reminds many of the papers, please. You know if you exchange the depressing setting of Arstotkza with Seattle and refugees with orcs, sirens and elves. In terms of the look, Coffee Talk uses game and narrative elements that are similar to those of Papers, Please. Every person who crosses the doors of your coffee has its own story, and it is your duty to listen to them and make them forget all their problems with a cup of tea or other. The game includes connected story lines where decisions do not come from dialogue options you have chosen, but how you treat and serve customers of your coffee.

Coffee Talk comes from Tone Productions, an independent developer who has created games such as Infectanator 3: Apocalypse, Rage in Peace and Raising Hell. There is already a demo available for Coffee Talk on Itch and Game jolt. It will also be available on Steam and GOG, as well as consoles in January 2020.

Are you also interested in topics related to Coffee Talk Games?

Do you find the mix of items in interesting Coffee Talk? Let us know in the comments below.

Comments

Popular posts from this blog

The wakevers of Battlefield 2042 could be driven by ducks

If you have a look at the official Battlefield 2042 forums have discovered the developers discovering ever-growing list of mistakes in the game. On this list are things like rubber bands associated with proximity sensors, balancing problems and ranger malfunctions. Now it looks like Dice would have another, strange error that must be added to the list: unintentional ducks. When playing the game for our Battlefield 2042 test we came across a mistake that shows the underside of one of the Battlefield 2042 specialist gadgets. After being blown up from a M1A5 tank, the Kill Cam seems to overlap with the environment and then zoom under a Boris watch wagon. There, ten dickheads swings in the snow, which keeps the weapon seemingly bound to the ground. These can not be seen from the ground (we checked it) and are just below the map. This mistake was on Breakaway on — the map of Battlefield 2042 with the penguins — but they do not look like the sweet little creatures that can be done in th

Wow: Cuisino Royale - Weekly PVP

From Wednesday, December 1, the current expansion of World of Warcraft Shadow lands takes place the next PVP shroud, a once published with the tomb of the Sarges patch event, which takes place every two weeks with changing battlefield modifications. The shroud carries the name Cuisine Royale or Cooking Impossible in English. She leads you to the valley of the four winds or on the battlefield deep wind ravine, where it is your task to bring ten ingredients to Naomi in a Capture The Flag variant, which then turns it into a delicious chili. However, that's not so easy, as you drop the objects when you are stunned or brought to the ground. Have lots of fun with it! WOW: PVP Racers — General Gambino Every two weeks, a new PVP shroud is open to you, in which the rules are changed something. Each bleeper offers various modes, rules and scenic changes that deviate from the normal playing style of a battlefield. You can register about the group browser (keyboard shortcut I ) in the Pl

The Story of New World explains - what you need to know about the world of Aeternum

Scumm (Script Creation Utility for Management Manor, English, Scripting Utility for Maniac Manor ) is midway between a language and also engine for video clip games for graphic journeys. SCUMM was developed by Lucasfilm Gamings (then known as Lucasarts) and created by Aric Wilmunder and Ron Gilbert for his Manac Mansion video clip game in 1987, considered among the first visuals journeys of the history of computer game. It was the most prominent graphic journey engine in the eighties and initial ninety, having in AGI and also SCI Sierra on-line its major rivals. Scumm enabled video game developers to create locations, items as well as discussion series without the requirement to write in the exact same language with which the source code of the game had been created. mysteries, mysterious structures and a lot of questions - offering you the story about umNew World. With his dark fantasy setting, the game tries to draw you into its spell. We at meinMMO you tell the story, the relation