Skip to main content

Enigma Archives: Rain Code conquers us with one night in the light of the neons in his new trailer

The Game Honors are an annual honor event that benefits solutions in the computer system game sector. At the festivities are additionally suggestions of new titles as well as comprehensive aim to see already introduced games. The shows are produced and also moderated by Geoff Kafka, that has actually helped over ten years on its precursor, the Spike Video Game Honors.

Any fan of the Great Saga Danganronpa may be excited about new Spike Consort project, from which we met as soon as a brief description and a few catches of the game. Enigma Archives: Rain Code promised a new Mystery and Dark Fantasy Adventure by the original Danganronpa team.

Enigma Archives: RAIN CODE Teaser Trailer

Just a day after, Spike Chunnsoft has surprised us with the first trailer teaser of the game, in which we see a nightly urban landscape and in a way, quite sordid, with rainy streets illuminated by neon lights. The video shows us a component of exploration and what seem to be crimes for resolve.

The game is bathed by a dark and paranormal air atmosphere All the game is bathed by a dark atmosphere and paranormal air, starting with the one that seems to be our travel companion, a nice ghost Purple, with horns and a crown. We have also been able to see the protagonist, a young man dressed in coat and hat with which we will have to face different challenges in Scenarios so surrealists As Spike Chunnsoft has already accustomed us.

Finally, they have also presented us to the one that completes the trio of protagonists, a girl who carries a scythe and that also looks horns and crown. The aesthetics is unmistakable for any fan of Danganronpa, with Run Komatsuzaki in the design of characters, accompanied by the impeccable soundtrack of Masai Takeda. The game will be written by Kazakh Kodak, although we still do not know more details about release date or platforms to which you will arrive.


Popular posts from this blog

The wakevers of Battlefield 2042 could be driven by ducks

If you have a look at the official Battlefield 2042 forums have discovered the developers discovering ever-growing list of mistakes in the game. On this list are things like rubber bands associated with proximity sensors, balancing problems and ranger malfunctions. Now it looks like Dice would have another, strange error that must be added to the list: unintentional ducks. When playing the game for our Battlefield 2042 test we came across a mistake that shows the underside of one of the Battlefield 2042 specialist gadgets. After being blown up from a M1A5 tank, the Kill Cam seems to overlap with the environment and then zoom under a Boris watch wagon. There, ten dickheads swings in the snow, which keeps the weapon seemingly bound to the ground. These can not be seen from the ground (we checked it) and are just below the map. This mistake was on Breakaway on — the map of Battlefield 2042 with the penguins — but they do not look like the sweet little creatures that can be done in th

Wow: Cuisino Royale - Weekly PVP

From Wednesday, December 1, the current expansion of World of Warcraft Shadow lands takes place the next PVP shroud, a once published with the tomb of the Sarges patch event, which takes place every two weeks with changing battlefield modifications. The shroud carries the name Cuisine Royale or Cooking Impossible in English. She leads you to the valley of the four winds or on the battlefield deep wind ravine, where it is your task to bring ten ingredients to Naomi in a Capture The Flag variant, which then turns it into a delicious chili. However, that's not so easy, as you drop the objects when you are stunned or brought to the ground. Have lots of fun with it! WOW: PVP Racers — General Gambino Every two weeks, a new PVP shroud is open to you, in which the rules are changed something. Each bleeper offers various modes, rules and scenic changes that deviate from the normal playing style of a battlefield. You can register about the group browser (keyboard shortcut I ) in the Pl

The Story of New World explains - what you need to know about the world of Aeternum

Scumm (Script Creation Utility for Management Manor, English, Scripting Utility for Maniac Manor ) is midway between a language and also engine for video clip games for graphic journeys. SCUMM was developed by Lucasfilm Gamings (then known as Lucasarts) and created by Aric Wilmunder and Ron Gilbert for his Manac Mansion video clip game in 1987, considered among the first visuals journeys of the history of computer game. It was the most prominent graphic journey engine in the eighties and initial ninety, having in AGI and also SCI Sierra on-line its major rivals. Scumm enabled video game developers to create locations, items as well as discussion series without the requirement to write in the exact same language with which the source code of the game had been created. mysteries, mysterious structures and a lot of questions - offering you the story about umNew World. With his dark fantasy setting, the game tries to draw you into its spell. We at meinMMO you tell the story, the relation