Valve is likewise structured so that anyone can work on whatever they want, implying designers have to rally a group together to make a video game and guarantee they all stay devoted to it for years.
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Wolsey also kept in mind that it would truly only be possible during a time when Valve employees aren't hectic on another project, so they didn't have to take manpower away from another game. It sounds like there's enthusiasm for the video game within Valve, but making it really take place would be quite a high task.
Yeah Jay and I have an idea that we believe is pretty awesome for what would happen, normally speaking, said Wolsey. We don't have a script or any details worked out, however we have sort of a beginning point that we like a lot. So you know, it's good we have this idea, but there's a lot delegated do. Somebody's got ta think up some new portal puzzles! We do have an actual concept, yes.
The two have likewise pitched it to Valve and got an enthusiastic reaction, however they still require a group to actually bring the video game to life. Wolsey likewise kept in mind that it would truly only be possible throughout a time when Valve employees aren't busy on another project, so they didn't have to take workforce away from another game. It sounds like there's interest for the game within Valve, however making it really happen would be rather a high task.
During an interview with Did You Know Gaming (through Gaming Bible), Portal 2 Erik Wolsey revealed that both he and co-writer Jay Pinkerton have a concrete concept for the story of Portal 3. There's no script, and it appears that it's more of a premise rather than a fleshed out concept of the whole story, but they understand where the video game starts and what it would appear like. The two have actually likewise pitched it to Valve and got a passionate response, however they still need a group to really bring the video game to life. Offered the structure of Valve, that's really hard to do.
As you most likely understand, Valve pretty much avoids the number three like the plague. This pattern continued with Portal 2, Group Fortress 2, and Left 4 Dead 2 never receiving proper follows up, developing a lot of questions about why Valve is simply declining to make prequels. Valve is also structured so that anyone can work on whatever they desire, implying designers have to rally a group together to make a game and guarantee they all stay dedicated to it for years.